Nine points distributed on every hole. Low score gets 5, middle gets 3, high gets 1. It sounds simple — until two players tie and the arithmetic gets interesting.
Nines — also called 5-3-1 or the Threesome Game — is a golf betting format designed specifically for three players. Every hole, nine total points are distributed among the three players based on who scored what. The player with the lowest net score earns 5 points, the middle player earns 3, and the highest scorer earns 1 point. Each point is worth a dollar amount you agree on before the round.
Nine points per hole, 18 holes, and the only question is how they split. That's the whole game. The beauty is in the simplicity: it's always competitive for all three players because even the worst score on a hole earns something, and the middle position is genuinely worth fighting for.
Most four-player formats (Nassau, Skins, Vegas, Sixes) don't work cleanly in threesomes. Nines was built from the ground up for three, and it shows. If you regularly play as a threesome, this is the game your group should be playing.
The standard distribution is 5-3-1:
Total: 9 points per hole, 9 × 18 = 162 points over a full round.
If all three players were perfectly equal, each would end with exactly 54 points. The winner finishes with more than 54, the loser with fewer. The payout is based on the difference between each player's final point total and the 54-point average — or more practically, players just net out their point totals against each other.
The per-point value determines the actual money. At $0.10 per point, a 20-point lead is worth $2. At $0.50 per point, the same lead is worth $10. Most recreational groups play somewhere between $0.25 and $1.00 per point. Settle the per-point rate before hole 1.
This is where Nines gets genuinely interesting. Ties happen often in a threesome — especially playing net where handicap strokes level the field. The rule: when players tie, their points are combined and split.
The three-way tie is the most common source of confusion. Three pars? Everyone gets 3 points. It feels anticlimactic but it's mathematically fair — nobody gained or lost ground relative to the others. The game resets on the next hole.
Keep a piece of paper or use your phone to track running point totals hole by hole. The numbers add up quickly and it's easy to lose track if you're just keeping a mental score. Settle Up Golf's Nines mode tracks all of this — including the tie-split math — automatically.
Because Nines distributes 9 points per hole across 18 holes, the point totals are relatively large numbers. This is actually a feature — it creates more granular separation between players, meaning even small consistent advantages in scoring show up clearly in the final standings.
To think about maximum exposure: the best possible result on every hole is 5 points (low score each hole = 90 points). The worst is 1 point per hole (always high = 18 points). Maximum swing between winner and loser is about 72 points. At $0.50 per point, that's $36 exposure. At $1.00 per point, $72. These are manageable numbers for a casual round.
Practically, the gap between players rarely exceeds 20-30 points. Most rounds see a spread of $5-$15 at $0.50/point, making it a genuinely low-stakes but consistently competitive game. Raise the per-point value if your group wants more action.
Nines works in both gross (actual scores) and net (handicap-adjusted) formats, but the choice matters more here than in team formats.
Playing gross means the lowest-handicap player will almost certainly win the 5-point position on most holes — they'll consistently shoot lower numbers. In a group with a wide handicap spread (say a 5-handicap, a 14-handicap, and a 22-handicap), gross Nines quickly becomes a one-player game.
Net Nines levels the field dramatically. Each player gets their course handicap applied to the Stroke Index holes — exactly the same as net skins or net match play. On a hole where the 22-handicapper gets a stroke, their net 5 beats the scratch player's 5 on the same hole. This creates genuine competition across the full 18 and is the format most groups should use.
As a practical note: in net Nines, you rarely need to calculate course handicaps precisely. Use your full handicap index converted to course handicap for the tees you're playing. Apps handle this automatically.
Most golf betting games are built around four players and require awkward workarounds for three. Nassau needs two teams — with three players, one team has two and one has one, which is inherently unbalanced. Skins works with three players but creates frequent three-way ties where nobody wins a hole, killing the momentum. Wolf works for three players but requires one player to sit out each hole.
Nines has none of these problems. Every player competes on every hole. Points are always distributed — nobody sits out, no holes are wasted, no awkward team splitting. The 5-3-1 structure guarantees there's something meaningful riding on every single stroke, even the fight for the middle position between two players chasing a birdie.
The other advantage: Nines is inherently self-balancing over time. A consistent bogey-golfer who regularly earns 3 points per hole (middle position) will outperform an erratic player who swings between 5 and 1 but averages the same. Steady golf is rewarded without requiring perfectly even matchups.
Announce the hole result immediately. After all three players finish a hole and scores are confirmed, quickly say the distribution: "5-3-1, A-B-C" or "4-4-1, tie for low." This prevents confusion and keeps everyone informed about where the game stands.
Track the running total, not just the current hole. With 162 total points in play, it's easy to feel like you're doing well when you're actually behind. Keep a running total visible — knowing you're down 8 points with 5 holes left creates useful urgency.
The middle position is often the best strategy. Aggressive risk-taking to chase the low score (5 points) can result in blowup holes where you make the high score (1 point). That's a 4-point swing in the wrong direction. Consistent, safe golf that earns 3 points per hole 18 times = 54 points, which is exactly average — and average beats the player who swings wildly.
Consider adding skins on top. Skins in a threesome works fine as a side game alongside Nines. When all three players tie on a hole (3-3-3 in Nines), the skin carries over — which adds some drama to what would otherwise be a neutral hole. The two games complement each other well.
Settle Up Golf tracks every bet, calculates every payout, and tells you exactly who owes what — so you can focus on your game.
Or use in your browser →